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Jun. 21st, 2005 11:14 amMitzi's bio
Mitzi is a magical miniature flamingo. She inherited her abilities from her father, who was enchanted by a wizard to protect his flock of flamingos. She is a hybrid between a greater and lesser flamingo, which means that she eats both algae and brine shrimps. Her unusual combination of parents is no accident; it was influenced by the wizard for an important biological reason, which she will discover in due course.
When she was young she was bullied by the other flamingos because she was much smaller, and was known as 'Ckatc', or 'The runt'. Her real name is Xydghnytnakzya (closest pronounciation to human speech Zyg-neet-naz-ya), which means 'little one' in Old Flamingo. She was named Mitzi by Asar-Suti before she was able to tell anyone, but seeing as her real name is firstly unpronouncable and secondly a bit of a mouthful, she will assure anyone not fluent in Flamingo that Mitzi is fine.
Mitzi's first purpose in life is to protect her flock, in this case Guppy, from harm. However, she inherited a fiery temper from her mother, so often shows rebelliousness that her father did not. After dealing with her bullies on her home world, the wizard realised that she had powers she shouldn't have. He was afraid, and banished Mitzi and five of her siblings to opposite corners of the universe. Mitzi ended up in Milliways. Where her siblings are is unknown.
Mitzi's powers can be summarised as follows:
Passive magic
This covers anything that requires one imput of magical energy, i.e. does not need to be fed.
1. Pond magic. Making a pond, changing liquid to pond water and back again, changing solids to bullrushes, water weed etc. Basically a switching spell. According to the laws of physics nothing can be created or destroyed. Flamingo magic obeys this; any magic that she does like this must have an equal and opposite change somewhere else in the universe. If it's liquid, it's spread out (just a few molecules from many water sources). If it's solid, the whole object moves (so a spoon turned into a bullrush will make a bullrush turn into a spoon somewhere else). She can, with difficulty change a solid thing to a liquid thing, but that makes the solid spread out into molecules and she cannot guarentee that exactly the same object will return if she reverses it.
2. Telepathy. Uses so little magic that she counts it as passive. She can connect to Guppy and anybody else receptive to it. ('Represented by italics in quotation marks')
3. Changing a living creature into a pond snail. This is a threat that she uses regularly. In fact she can't do it; it's an illusion done by switching a rock with a snail, then switching the snail with the victim (unless she is feeling particularly vindictive, in which case she misses out the rock stage and just dumps her victim in a pond). If the victim is somebody who could give the game away she puts them somewhere very dark and tells them that pond snails are blind.
Active magic
Requires a constant imput of magic, so cannot be carried out indefinitely.
1. Body switching. A very extreme measure. Mitzi needs to save her magic for days before she can do this. The bigger the change, the more energy it consumes. Cannot be maintained for longer than a few minutes if she does it to Guppy.
2. Shrinking. Not as energy consuming. Almost passive but limited in the number of times she can do it. Requires a relatively small imput after the initial minute but cannot be maintained for more than a few hours. Reversal also requires energy, so potentially dangerous for her to do. Can do it to herself or to other people or things
3. Egg-bomb. A defence mechanism or loss of temper. Dangerous if used indoors. Focuses magical energy into one point and converts it into matter. She then converts the inside to energy again, causing an explosion of dark pink dust.